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The headset contains two OLED display panels with a resolution of 1080×1200 per-eye, with a refresh rate of 90 Hz and a 110 degree field of view. The Vive is bundled with two wand-like motion controllers they feature circular trackpads similar to the Steam Controller. The headset and controllers contain photosensors which detect the LED lights from the base stations, and then compare them with the timing of the laser sweeps in order to determine their relative position in 3D space. The lasers are attached to rotating spinners which sweep the play area vertically and horizontally with timed pulses. The controllers and headset use a positional tracking system known as "Lighthouse" multiple external base station units (also referred to as "lighthouses") are installed in the play area, which each contain an array of LED lights, and two infrared lasers. The HTC Vive implements " room-scale" virtual reality, whereby a user can walk freely around a play area rather than be constrained to a stationary position. ![]() SteamVR wireless motion tracked controllersįront-facing camera - enabling users to view the external world and a key component of the device’s 'chaperone' safety system.
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